/*   SoundManager 2: Javascript Sound for the Web   --------------------------------------------   http://www.schillmania.com/projects/soundmanager2/   Copyright (c) 2007, Scott Schiller. All rights reserved.   Code licensed under the BSD License:   http://www.schillmania.com/projects/soundmanager2/license.txt   Beta V2.0b.20070201*/function SoundManager(smURL,smID) {  var self = this;  this.version = 'V2.0b.20070201';  this.url = (smURL||'soundmanager2.swf');  this.debugMode = true;           // enable debugging output (div#soundmanager-debug, OR console if available + configured)  this.useConsole = true;          // use firebug/safari console.log()-type debug console if available  this.consoleOnly = false;        // if console is being used, do not create/write to #soundmanager-debug  this.nullURL = 'data/null.mp3';  // path to "null" (empty) MP3 file, used to unload sounds  this.defaultOptions = {    'autoLoad': false,             // enable automatic loading (otherwise .load() will be called on demand with .play(), the latter being nicer on bandwidth - if you want to .load yourself, you also can)    'stream': true,                // allows playing before entire file has loaded (recommended)    'autoPlay': false,             // enable playing of file as soon as possible (much faster if "stream" is true)    'onid3': null,                 // callback function for "ID3 data is added/available"    'onload': null,                // callback function for "load finished"    'whileloading': null,          // callback function for "download progress update" (X of Y bytes received)    'onplay': null,                // callback for "play" start    'whileplaying': null,          // callback during play (position update)    'onstop': null,                // callback for "user stop"    'onfinish': null,              // callback function for "sound finished playing"    'onbeforefinish': null,        // callback for "before sound finished playing (at [time])"    'onbeforefinishtime': 5000,    // offset (milliseconds) before end of sound to trigger beforefinish (eg. 1000 msec = 1 second)    'onbeforefinishcomplete':null, // function to call when said sound finishes playing    'onjustbeforefinish':null,     // callback for [n] msec before end of current sound    'onjustbeforefinishtime':200,  // [n] - if not using, set to 0 (or null handler) and event will not fire.    'multiShot': true,             // let sounds "restart" or layer on top of each other when played multiple times, rather than one-shot/one at a time    'pan': 0,                      // "pan" settings, left-to-right, -100 to 100    'volume': 100                  // self-explanatory. 0-100, the latter being the max.  }  this.allowPolling = true;        // allow flash to poll for status update (required for "while playing", "progress" etc. to work.)  this.enabled = false;  this.o = null;  this.id = (smID||'sm2movie');  this.oMC = null;  this.sounds = [];  this.soundIDs = [];  this.isIE = (navigator.userAgent.match(/MSIE/));  this.isSafari = (navigator.userAgent.match(/safari/i));  this.debugID = 'soundmanager-debug';  this._debugOpen = true;  this._didAppend = false;  this._appendSuccess = false;  this._didInit = false;  this._disabled = false;  this._hasConsole = (typeof console != 'undefined' && typeof console.log != 'undefined');  this._debugLevels = !self.isSafari?['debug','info','warn','error']:['log','log','log','log'];  // --- public methods ---  this.getMovie = function(smID) {    // return self.isIE?window[smID]:document[smID];    return self.isIE?window[smID]:(self.isSafari?document[smID+'-embed']:document.getElementById(smID+'-embed'));  }  this.loadFromXML = function(sXmlUrl) {    try {      self.o._loadFromXML(sXmlUrl);    } catch(e) {      self._failSafely();      return true;    }  }  this.createSound = function(oOptions) {    if (!self._didInit) throw new Error('soundManager.createSound(): Not loaded yet - wait for soundManager.onload() before calling sound-related methods');    if (arguments.length==2) {      // function overloading in JS! :) ..assume simple createSound(id,url) use case      oOptions = {'id':arguments[0],'url':arguments[1]}    }    var thisOptions = self._mergeObjects(oOptions);    self._writeDebug('soundManager.createSound(): "<a href="#" onclick="soundManager.play(\''+thisOptions.id+'\');return false" title="play this sound">'+thisOptions.id+'</a>" ('+thisOptions.url+')',1);    if (self._idCheck(thisOptions.id,true)) {      self._writeDebug('sound '+thisOptions.id+' already defined - exiting',2);      return false;    }    self.sounds[thisOptions.id] = new SMSound(self,thisOptions);    self.soundIDs[self.soundIDs.length] = thisOptions.id;    try {      self.o._createSound(thisOptions.id,thisOptions.onjustbeforefinishtime);    } catch(e) {      self._failSafely();      return true;    }    if (thisOptions.autoLoad || thisOptions.autoPlay) self.sounds[thisOptions.id].load(thisOptions);    if (thisOptions.autoPlay) self.sounds[thisOptions.id].playState = 1; // we can only assume this sound will be playing soon.  }  this.load = function(sID,oOptions) {    if (!self._idCheck(sID)) return false;    self.sounds[sID].load(oOptions);  }  this.unload = function(sID) {    if (!self._idCheck(sID)) return false;    self.sounds[sID].unload();  }  this.play = function(sID,oOptions) {    if (!self._idCheck(sID)) {      if (typeof oOptions != 'Object') oOptions = {url:oOptions}; // overloading use case: play('mySound','/path/to/some.mp3');      if (oOptions && oOptions.url) {        // overloading use case, creation + playing of sound: .play('someID',{url:'/path/to.mp3'});        self._writeDebug('soundController.play(): attempting to create "'+sID+'"',1);        oOptions.id = sID;        self.createSound(oOptions);      } else {        return false;      }    }    self.sounds[sID].play(oOptions);  }  this.start = this.play; // just for convenience  this.setPosition = function(sID,nMsecOffset) {    if (!self._idCheck(sID)) return false;    self.sounds[sID].setPosition(nMsecOffset);  }  this.stop = function(sID) {    if (!self._idCheck(sID)) return false;    self._writeDebug('soundManager.stop('+sID+')',1);    self.sounds[sID].stop();   }  this.stopAll = function() {    self._writeDebug('soundManager.stopAll()',1);    for (var oSound in self.sounds) {      if (self.sounds[oSound] instanceof SMSound) self.sounds[oSound].stop(); // apply only to sound objects    }  }  this.pause = function(sID) {    if (!self._idCheck(sID)) return false;    self.sounds[sID].pause();  }  this.resume = function(sID) {    if (!self._idCheck(sID)) return false;    self.sounds[sID].resume();  }  this.togglePause = function(sID) {    if (!self._idCheck(sID)) return false;    self.sounds[sID].togglePause();  }  this.setPan = function(sID,nPan) {    if (!self._idCheck(sID)) return false;    self.sounds[sID].setPan(nPan);  }  this.setVolume = function(sID,nVol) {    if (!self._idCheck(sID)) return false;    self.sounds[sID].setVolume(nVol);  }  this.setPolling = function(bPolling) {    if (!self.o || !self.allowPolling) return false;    self._writeDebug('soundManager.setPolling('+bPolling+')');    self.o._setPolling(bPolling);  }  this.disable = function() {    // destroy all functions    if (self._disabled) return false;    self._disabled = true;    self._writeDebug('soundManager.disable(): Disabling all functions - future calls will return false.',1);    for (var i=self.soundIDs.length; i--;) {      self._disableObject(self.sounds[self.soundIDs[i]]);    }    self.initComplete(); // fire "complete", despite fail    self._disableObject(self);  }  this.getSoundById = function(sID,suppressDebug) {    if (!sID) throw new Error('SoundManager.getSoundById(): sID is null/undefined');    var result = self.sounds[sID];    if (!result && !suppressDebug) {      self._writeDebug('"'+sID+'" is an invalid sound ID.',2);      // soundManager._writeDebug('trace: '+arguments.callee.caller);    }    return result;  }  this.onload = function() {    // window.onload() equivalent for SM2, ready to create sounds etc.    // this is a stub - you can override this in your own external script, eg. soundManager.onload = function() {}    soundManager._writeDebug('<em>Warning</em>: soundManager.onload() is undefined.',2);  }  this.onerror = function() {    // stub for user handler, called when SM2 fails to load/init  }  // --- "private" methods ---  this._idCheck = this.getSoundById;  this._disableObject = function(o) {    for (var oProp in o) {      if (typeof o[oProp] == 'function' && typeof o[oProp]._protected == 'undefined') o[oProp] = function(){return false;}    }    oProp = null;  }  this._failSafely = function() {    // exception handler for "object doesn't support this property or method"    var flashCPLink = 'http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html';    var fpgssTitle = 'You may need to whitelist this location/domain eg. file:///C:/ or C:/ or mysite.com, or set ALWAYS ALLOW under the Flash Player Global Security Settings page. Note that this seems to apply only to file system viewing.';    var flashCPL = '<a href="'+flashCPLink+'" title="'+fpgssTitle+'">view/edit</a>';    var FPGSS = '<a href="'+flashCPLink+'" title="Flash Player Global Security Settings">FPGSS</a>';    if (!self._disabled) {      self._writeDebug('soundManager: JS-&gt;Flash communication failed. Possible causes: flash/browser security restrictions ('+flashCPL+'), insufficient browser/plugin support, or .swf not found',2);      self._writeDebug('Verify that the movie path of <em>'+self.url+'</em> is correct (<a href="'+self.url+'" title="If you get a 404/not found, fix it!">test link</a>)',1);      if (self._didAppend) {        if (!document.domain) {          self._writeDebug('Loading from local file system? (document.domain appears to be null, this URL path may need to be added to \'trusted locations\' in '+FPGSS+')',1);          self._writeDebug('Possible security/domain restrictions ('+flashCPL+'), should work when served by http on same domain',1);        }        // self._writeDebug('Note: Movie added via JS method, static object/embed in-page markup method may work instead.');      }      self.disable();    }  }  this._createMovie = function(smID,smURL) {    if (self._didAppend && self._appendSuccess) return false; // ignore if already succeeded    if (window.location.href.indexOf('debug=1')+1) self.debugMode = true; // allow force of debug mode via URL    self._didAppend = true;    var html = ['<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="16" height="16" id="'+smID+'"><param name="movie" value="'+smURL+'"><param name="quality" value="high"><param name="allowScriptAccess" value="always" /></object>','<embed name="'+smID+'-embed" id="'+smID+'-embed" src="'+smURL+'" width="1" height="1" quality="high" allowScriptAccess="always" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash"></embed>'];    var toggleElement = '<div id="'+self.debugID+'-toggle" style="position:fixed;_position:absolute;right:0px;bottom:0px;_top:0px;width:1.2em;height:1.2em;line-height:1.2em;margin:2px;padding:0px;text-align:center;border:1px solid #999;cursor:pointer;background:#fff;color:#333;z-index:706" title="Toggle SM2 debug console" onclick="soundManager._toggleDebug()">-</div>';    var debugHTML = '<div id="'+self.debugID+'" style="display:'+(self.debugMode && ((!self._hasConsole||!self.useConsole)||(self.useConsole && self._hasConsole && !self.consoleOnly))?'block':'none')+';opacity:0.85"></div>';    var appXHTML = 'soundManager._createMovie(): appendChild/innerHTML set failed. Serving application/xhtml+xml MIME type? Browser may be enforcing strict rules, not allowing write to innerHTML. (PS: If so, this means your commitment to XML validation is going to break stuff now, because this part isn\'t finished yet. ;))';    var sHTML = '<div style="position:absolute;left:-256px;top:-256px;width:1px;height:1px" class="movieContainer">'+html[self.isIE?0:1]+'</div>'+(self.debugMode && ((!self._hasConsole||!self.useConsole)||(self.useConsole && self._hasConsole && !self.consoleOnly)) && !document.getElementById(self.debugID)?'x'+debugHTML+toggleElement:'');    var oTarget = (document.body?document.body:document.getElementsByTagName('div')[0]);    if (oTarget) {      self.oMC = document.createElement('div');      self.oMC.className = 'movieContainer';      // "hide" flash movie      self.oMC.style.position = 'absolute';      self.oMC.style.left = '-256px';      self.oMC.style.width = '1px';      self.oMC.style.height = '1px';      try {        oTarget.appendChild(self.oMC);        self.oMC.innerHTML = html[self.isIE?0:1];        self._appendSuccess = true;      } catch(e) {        // may fail under app/xhtml+xml - has yet to be tested        throw new Error(appXHTML);      }      if (!document.getElementById(self.debugID) && ((!self._hasConsole||!self.useConsole)||(self.useConsole && self._hasConsole && !self.consoleOnly))) {        var oDebug = document.createElement('div');        oDebug.id = self.debugID;        oDebug.style.display = (self.debugMode?'block':'none');        if (self.debugMode) {          try {            var oD = document.createElement('div');            oTarget.appendChild(oD);            oD.innerHTML = toggleElement;          } catch(e) {            throw new Error(appXHTML);          }        }        oTarget.appendChild(oDebug);      }      oTarget = null;    }    self._writeDebug('-- SoundManager 2 Version '+self.version.substr(1)+' --',1);    self._writeDebug('soundManager._createMovie(): trying to load <a href="'+smURL+'" title="Test this link (404=bad)">'+smURL+'</a>',1);  }  this._writeDebug = function(sText,sType) {    if (!self.debugMode) return false;    if (self._hasConsole && self.useConsole) {      console[self._debugLevels[sType]||'log'](sText); // firebug et al      if (self.useConsoleOnly) return true;    }    var sDID = 'soundmanager-debug';    try {      var o = document.getElementById(sDID);      if (!o) return false;      var p = document.createElement('div');      p.innerHTML = sText;      // o.appendChild(p); // top-to-bottom      o.insertBefore(p,o.firstChild); // bottom-to-top    } catch(e) {      // oh well    }    o = null;  }  this._writeDebug._protected = true;  this._writeDebugAlert = function(sText) { alert(sText); }  if (window.location.href.indexOf('debug=alert')+1) {    self.debugMode = true;    self._writeDebug = self._writeDebugAlert;  }  this._toggleDebug = function() {    var o = document.getElementById(self.debugID);    var oT = document.getElementById(self.debugID+'-toggle');    if (!o) return false;    if (self._debugOpen) {      // minimize      oT.innerHTML = '+';      o.style.display = 'none';    } else {      oT.innerHTML = '-';      o.style.display = 'block';    }    self._debugOpen = !self._debugOpen;  }  this._toggleDebug._protected = true;  this._debug = function() {    self._writeDebug('soundManager._debug(): sounds by id/url:',0);    for (var i=0,j=self.soundIDs.length; i<j; i++) {      self._writeDebug(self.sounds[self.soundIDs[i]].sID+' | '+self.sounds[self.soundIDs[i]].url,0);    }  }  this._mergeObjects = function(oMain,oAdd) {    // non-destructive merge    var o1 = oMain;    var o2 = (typeof oAdd == 'undefined'?self.defaultOptions:oAdd);    for (var o in o2) {      if (typeof o1[o] == 'undefined') o1[o] = o2[o];    }    return o1;  }  this.createMovie = function(sURL) {    if (sURL) self.url = sURL;    self._initMovie();  }  this._initMovie = function() {    // attempt to get, or create, movie    if (self.o) return false; // pre-init may have fired this function before window.onload(), may already exist    self.o = self.getMovie(self.id); // try to get flash movie (inline markup)    if (!self.o) {      // try to create      self._createMovie(self.id,self.url);      self.o = self.getMovie(self.id);    }    if (self.o) {      self._writeDebug('soundManager._initMovie(): Got '+self.o.nodeName+' element ('+(self._didAppend?'created via JS':'static HTML')+')',1);    }  }  this.initComplete = function() {    if (self._didInit) return false;    self._didInit = true;    self._writeDebug('-- SoundManager 2 '+(self._disabled?'failed to load':'loaded')+' ('+(self._disabled?'security/load error':'OK')+') --',1);    if (self._disabled) {      self._writeDebug('soundManager.initComplete(): calling soundManager.onerror()',1);      self.onerror.apply(window);      return false;    }    self._writeDebug('soundManager.initComplete(): calling soundManager.onload()',1);    try {      // call user-defined "onload", scoped to window      self.onload.apply(window);    } catch(e) {      // something broke (likely JS error in user function)      self._writeDebug('soundManager.onload() threw an exception: '+e.message,2);      throw e; // (so browser/console gets message)    }    self._writeDebug('soundManager.onload() complete',1);  }  this.init = function() {    // called after onload()    // self._initMovie();    // event cleanup    if (window.removeEventListener) {      window.removeEventListener('load',self.beginInit,false);    } else if (window.detachEvent) {      window.detachEvent('onload',self.beginInit);    }    try {      self.o._externalInterfaceTest(); // attempt to talk to Flash      self._writeDebug('Flash ExternalInterface call (JS -&gt; Flash) succeeded.',1);      if (!self.allowPolling) self._writeDebug('Polling (whileloading/whileplaying support) is disabled.',1);      self.setPolling(true);      self.enabled = true;    }  catch(e) {      self._failSafely();      self.initComplete();      return false;    }    self.initComplete();  }  this.beginDelayedInit = function() {    setTimeout(self.beginInit,200);  }  this.beginInit = function() {    self.createMovie(); // ensure creation if not already done    self._initMovie();    setTimeout(self.init,1000); // some delay required, otherwise JS<->Flash/ExternalInterface communication fails under non-IE (?!)  }  this.destruct = function() {    if (self.isSafari) {      /* --        Safari 1.3.2 (v312.6)/OSX 10.3.9 and perhaps newer will crash if a sound is actively loading when user exits/refreshes/leaves page       (Apparently related to ExternalInterface making calls to an unloading/unloaded page?)       Unloading sounds (detaching handlers and so on) may help to prevent this      -- */      for (var i=self.soundIDs.length; i--;) {        if (self.sounds[self.soundIDs[i]].readyState == 1) self.sounds[self.soundIDs[i]].unload();      }    }    self.disable();    // self.o = null;    // self.oMC = null;  }}function SMSound(oSM,oOptions) {  var self = this;  var sm = oSM;  this.sID = oOptions.id;  this.url = oOptions.url;  this.options = sm._mergeObjects(oOptions);  this.id3 = {   /*     Name/value pairs set via Flash when available - see reference for names:    http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=00001567.html    (eg., this.id3.songname or this.id3['songname'])   */  }  self.resetProperties = function(bLoaded) {    self.bytesLoaded = null;    self.bytesTotal = null;    self.position = null;    self.duration = null;    self.durationEstimate = null;    self.loaded = false;    self.loadSuccess = null;    self.playState = 0;    self.paused = false;    self.readyState = 0; // 0 = uninitialised, 1 = loading, 2 = failed/error, 3 = loaded/success    self.didBeforeFinish = false;    self.didJustBeforeFinish = false;  }  self.resetProperties();  // --- public methods ---  this.load = function(oOptions) {    self.loaded = false;    self.loadSuccess = null;    self.readyState = 1;    self.playState = (oOptions.autoPlay||false); // if autoPlay, assume "playing" is true (no way to detect when it actually starts in Flash unless onPlay is watched?)    var thisOptions = sm._mergeObjects(oOptions);    if (typeof thisOptions.url == 'undefined') thisOptions.url = self.url;    try {      sm._writeDebug('loading '+thisOptions.url,1);      sm.o._load(self.sID,thisOptions.url,thisOptions.stream,thisOptions.autoPlay,thisOptions.whileloading?1:0);    } catch(e) {      sm._writeDebug('SMSound().load(): JS-&gt;Flash communication failed.',2);    }  }  this.unload = function() {    // Flash 8/AS2 can't "close" a stream - fake it by loading an empty MP3    sm._writeDebug('SMSound().unload()');    self.setPosition(0); // reset current sound positioning    sm.o._unload(self.sID,self.nullURL);    // reset load/status flags    self.resetProperties();  }  this.play = function(oOptions) {    if (!oOptions) oOptions = {};    // --- TODO: make event handlers specified via oOptions only apply to this instance of play() (eg. onfinish applies but will reset to default on finish)    if (oOptions.onfinish) self.options.onfinish = oOptions.onfinish;    if (oOptions.onbeforefinish) self.options.onbeforefinish = oOptions.onbeforefinish;    if (oOptions.onjustbeforefinish) self.options.onjustbeforefinish = oOptions.onjustbeforefinish;    // ---    var thisOptions = sm._mergeObjects(oOptions);    if (self.playState == 1) {      // var allowMulti = typeof oOptions.multiShot!='undefined'?oOptions.multiShot:sm.defaultOptions.multiShot;      var allowMulti = thisOptions.multiShot;      if (!allowMulti) {        sm._writeDebug('SMSound.play(): "'+self.sID+'" already playing? (one-shot)',1);        return false;      } else {        sm._writeDebug('SMSound.play(): "'+self.sID+'" already playing (multi-shot)',1);      }    }    if (!self.loaded) {      if (self.readyState == 0) {        sm._writeDebug('SMSound.play(): .play() before load request. Attempting to load "'+self.sID+'"',1);        // try to get this sound playing ASAP        thisOptions.stream = true;        thisOptions.autoPlay = true;        // TODO: need to investigate when false, double-playing        // if (typeof oOptions.autoPlay=='undefined') thisOptions.autoPlay = true; // only set autoPlay if unspecified here        self.load(thisOptions); // try to get this sound playing ASAP      } else if (self.readyState == 2) {        sm._writeDebug('SMSound.play(): Could not load "'+self.sID+'" - exiting',2);        return false;      } else {        sm._writeDebug('SMSound.play(): "'+self.sID+'" is loading - attempting to play..',1);      }    } else {      sm._writeDebug('SMSound.play(): "'+self.sID+'"');    }    if (self.paused) {      self.resume();    } else {      self.playState = 1;      self.position = (thisOptions.offset||0);      if (thisOptions.onplay) thisOptions.onplay.apply(self);      self.setVolume(thisOptions.volume);      self.setPan(thisOptions.pan);      if (!thisOptions.autoPlay) {        sm._writeDebug('starting sound '+self.sID);        sm.o._start(self.sID,thisOptions.loop||1,self.position); // TODO: verify !autoPlay doesn't cause issue      }    }  }  this.start = this.play; // just for convenience  this.stop = function(bAll) {    if (self.playState == 1) {      self.playState = 0;      self.paused = false;      if (sm.defaultOptions.onstop) sm.defaultOptions.onstop.apply(self);      sm.o._stop(self.sID);    }  }  this.setPosition = function(nMsecOffset) {    // sm._writeDebug('setPosition('+nMsecOffset+')');    sm.o._setPosition(self.sID,nMsecOffset/1000,self.paused||!self.playState); // if paused or not playing, will not resume (by playing)  }  this.pause = function() {    if (self.paused) return false;    sm._writeDebug('SMSound.pause()');    self.paused = true;    sm.o._pause(self.sID);  }  this.resume = function() {    if (!self.paused) return false;    sm._writeDebug('SMSound.resume()');    self.paused = false;    sm.o._pause(self.sID); // flash method is toggle-based (pause/resume)  }  this.togglePause = function() {    // if playing, pauses - if paused, resumes playing.    sm._writeDebug('SMSound.togglePause()');    if (!self.playState) {      // self.setPosition();      self.play({offset:self.position/1000});      return false;    }    if (self.paused) {      sm._writeDebug('SMSound.togglePause(): resuming..');      self.resume();    } else {      sm._writeDebug('SMSound.togglePause(): pausing..');      self.pause();    }  }  this.setPan = function(nPan) {    if (typeof nPan == 'undefined') nPan = 0;    sm.o._setPan(self.sID,nPan);    self.options.pan = nPan;  }  this.setVolume = function(nVol) {    if (typeof nVol == 'undefined') nVol = 100;    sm.o._setVolume(self.sID,nVol);    self.options.volume = nVol;  }  // --- "private" methods called by Flash ---  this._whileloading = function(nBytesLoaded,nBytesTotal,nDuration) {    self.bytesLoaded = nBytesLoaded;    self.bytesTotal = nBytesTotal;    self.duration = nDuration;    self.durationEstimate = parseInt((self.bytesTotal/self.bytesLoaded)*self.duration); // estimate total time (will only be accurate with CBR MP3s.)    if (self.readyState != 3 && self.options.whileloading) self.options.whileloading.apply(self);    // soundManager._writeDebug('duration/durationEst: '+self.duration+' / '+self.durationEstimate);  }  this._onid3 = function(oID3PropNames,oID3Data) {    // oID3PropNames: string array (names)    // ID3Data: string array (data)    sm._writeDebug('SMSound()._onid3(): "'+this.sID+'" ID3 data received.');    var oData = [];    for (var i=0,j=oID3PropNames.length; i<j; i++) {      oData[oID3PropNames[i]] = oID3Data[i];      // sm._writeDebug(oID3PropNames[i]+': '+oID3Data[i]);    }    self.id3 = sm._mergeObjects(self.id3,oData);    if (self.options.onid3) self.options.onid3.apply(self);  }  this._whileplaying = function(nPosition) {    if (isNaN(nPosition) || nPosition == null) return false; // Flash may return NaN at times    self.position = nPosition;    if (self.playState == 1) {      if (self.options.whileplaying) self.options.whileplaying.apply(self); // flash may call after actual finish      if (self.loaded && self.options.onbeforefinish && self.options.onbeforefinishtime && !self.didBeforeFinish && self.duration-self.position <= self.options.onbeforefinishtime) {        sm._writeDebug('duration-position &lt;= onbeforefinishtime: '+self.duration+' - '+self.position+' &lt= '+self.options.onbeforefinishtime+' ('+(self.duration-self.position)+')');        self._onbeforefinish();      }    }  }  this._onload = function(bSuccess) {    bSuccess = (bSuccess==1?true:false);    sm._writeDebug('SMSound._onload(): "'+self.sID+'"'+(bSuccess?' loaded.':' failed to load (or loaded from cache - weird bug) - [<a href="'+self.url+'">test URL</a>]'));    self.loaded = bSuccess;    self.loadSuccess = bSuccess;    self.readyState = bSuccess?3:2;    if (self.options.onload) self.options.onload.apply(self);  }  this._onbeforefinish = function() {    if (!self.didBeforeFinish) {      self.didBeforeFinish = true;      if (self.options.onbeforefinish) self.options.onbeforefinish.apply(self);    }  }  this._onjustbeforefinish = function(msOffset) {    // msOffset: "end of sound" delay actual value (eg. 200 msec, value at event fire time was 187)    if (!self.didJustBeforeFinish) {      self.didJustBeforeFinish = true;      soundManager._writeDebug('SMSound._onjustbeforefinish()');      if (self.options.onjustbeforefinish) self.options.onjustbeforefinish.apply(self);;    }  }  this._onfinish = function() {    // sound has finished playing    sm._writeDebug('SMSound._onfinish(): "'+self.sID+'" finished playing');    self.playState = 0;    self.paused = false;    if (self.options.onfinish) self.options.onfinish.apply(self);    if (self.options.onbeforefinishcomplete) self.options.onbeforefinishcomplete.apply(self);    // reset some state items    self.setPosition(0);    self.didBeforeFinish = false;    self.didJustBeforeFinish = false;  }}var soundManager = new SoundManager();// attach onload handlerif (window.addEventListener) {  window.addEventListener('load',soundManager.beginDelayedInit,false);  window.addEventListener('beforeunload',soundManager.destruct,false);} else if (window.attachEvent) {  window.attachEvent('onload',soundManager.beginInit);  window.attachEvent('beforeunload',soundManager.destruct);} else {  // no add/attachevent support - safe to assume no JS->Flash either.  soundManager.onerror();  soundManager.disable();}